Superheroes fight monsters and space invaders in fast games. In other games, players, cars, boats, motorcycles, helicopters and planes came against villains and even less angry opponents to win big games.
Game titles like Burnout3: Takedown, ESPN, NHL - 2K5, Silent Hill 4: The Room, Terminator 3: The Redemption, Donkey Kong 3 and Pokemon have joined the national lexicon, became children's temptation of electronic games.
Parents, teachers, preachers and politicians have in some cases critical and forbidden electronic games. The electronic games were accused of bad qualities, misconduct and even bad health. If you hear long enough, the electronic games are responsible for all the problems our teenagers experience today.
Electronic games are here to stay.
People have been trying to play games on computers since the days of the first computer. The first real electronic games as a consumer product were driven built formed as arcade games of the coins in the early 70s 1971 Nolan Bushnell, Ted Dabney and Al Alcorn, the first game company Atari. Shortly afterwards, they produced the first game console and their first electronic game, Pong, as an arcade game. Atari gave his first home console in 1977. In 1979, Activision was founded by former Atari game designers. The goal of this new company was to focus on the game software strictly. They decided to play equipment development to play electronic games for other people. This was the first company that developed a company to develop and sell electronic gaming software.
In a short period of time, there were a number of gaming companies to develop software for the children's playground industry. The result was an excess of poorly designed games that have reached the market. In the early 1980s electronic games were developed for PCs. Colorful graphics, flexible storage and general processors have made games easier on personal computers. The game console company was almost dead.In the late 1980s, two Japanese companies introduced a new generation of game consoles that were technically capable of processing the new electronic games. These companies were Nintendo and Sega. These game consoles had graphical features that exceeded most PCs. Nintendo also offers a feature that allows the console to record the action of the game so that a player can interrupt the action of a game.
Soon Nintendo came from Game Boy, a handheld console. The game consoles had a revival of popularity in the nineties. In 2001, a new, more advanced gaming generation was introduced. These consoles include Playstation2 and Xbox. Electronic games have become more complex with more actions and more graphics.
Electronic games have achieved the status of art form today. Interestingly, most electronic games are similar to board games. When the electronic games were grown, they started to grow more mature audiences. Initially these games were mostly toys for boys. The area of growth in the gaming industry is no longer male teenager. Many of the most popular board games are adapted to electronic game formats. Where young people have organized game consoles for television sets, adults play games on their PCs, often against other players on the Internet. Grandparents play electronic games with grandchildren. They also join gaming clubs to play electronic games on the internet with other seniors in a different state or half way away. Many of the leading gaming companies are waiting for older adults to be the new growth market for the gaming industry.